是这样的,我做的一个动画里载入了外部的3张图片
BMC01.loadMovie("1.jpg");
BMC02.loadMovie("2.jpg");
BMC03.loadMovie("3.jpg");
可以显示
可是在LOADING里发现没有预载入这张图片,每次到这帧都要停顿读取
请问有什么方法可以预读这3张图
LOADING是这样写的:
stop ();
_root . createTextField ( "myload_txt" , 1 , 0 , 0 , 0 , 0 );
with ( _root . myload_txt ) {
background = true ;
backgroundColor = 0xFFFFFF ;
textColor = 0x999999 ;
type = "dynamic"
selectable = false ;
autoSize = "center" ;
_x = Stage.width/2;
_y = Stage.height/2;
}
onEnterFrame = function () {
var Loaded = _root . getBytesLoaded ();
var Total = _root . getBytesTotal ();
_root . myload_txt . text = Math . floor (( Loaded / Total )* 100 )+ "%" ;
if ( Loaded == Total ) {
onEnterFrame = null ;
removeMovieClip ( _root . myload_txt );
play ();
}
};</CD>
BMC01.loadMovie("1.jpg");
BMC02.loadMovie("2.jpg");
BMC03.loadMovie("3.jpg");
可以显示
可是在LOADING里发现没有预载入这张图片,每次到这帧都要停顿读取
请问有什么方法可以预读这3张图
LOADING是这样写的:
stop ();
_root . createTextField ( "myload_txt" , 1 , 0 , 0 , 0 , 0 );
with ( _root . myload_txt ) {
background = true ;
backgroundColor = 0xFFFFFF ;
textColor = 0x999999 ;
type = "dynamic"
selectable = false ;
autoSize = "center" ;
_x = Stage.width/2;
_y = Stage.height/2;
}
onEnterFrame = function () {
var Loaded = _root . getBytesLoaded ();
var Total = _root . getBytesTotal ();
_root . myload_txt . text = Math . floor (( Loaded / Total )* 100 )+ "%" ;
if ( Loaded == Total ) {
onEnterFrame = null ;
removeMovieClip ( _root . myload_txt );
play ();
}
};</CD>



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